State Hostility Scale (StHS)


How hostile are people currently?

The State Hostility Scale (StHS) is a 35-question measure of an individual's current state of hostility. This survey measures 5 variables: unsociableness, meanness, lack of positive feeling, aggravation, and overall state hostility. This survey can be used to explore the relationships between anxiety, self-regulation, or demographics. Past research suggests that male undergraduate college students score higher on the state hostility scale when playing video games with violent content (Williams, K. D., 2009).

Resources:
  • Anderson, C. A., Deuser, W. E., & DeNeve, K. M. (1995). Hot Temperatures, Hostile Affect, Hostile Cognition, and Arousal: Tests of a General Model of Affective Aggression. Personality and Social Psychology Bulletin, 21(5), 434-448.
  • Williams, K. D. (2009). The Effects of Frustration, Violence, and Trait Hostility After Playing a Video Game. Mass Communication and Society, 12(3), 291–310.


Parameters

This survey cannot be tweaked.

Disclaimer
Any languages that are currently offered besides English for this survey are not necessarily validated translations. This survey was translated using Google Translate and verified by members of the community. Based on the scoring guide for this survey, question 4 is not used to calculate any of the subscores; however, question 4 is used for the total score.

What data is collected? How is it scored?
The following variables are recorded:
  • StHS_feelingUnsociable: Higher scores mean participants reported feeling more unsociable/unfriendly at the time of completing the survey.
  • StHS_feelingMean: Higher scores mean participants reported feeling more mean at the time of completing the survey.
  • StHS_lackOfPositiveFeeling: Higher scores mean participants reported feeling a lower level of positive emotions at the time of completing the survey.
  • StHS_aggravation: Higher scores mean participants reported feeling more irritated at the time of completing the survey.
  • StHS_score: Higher scores mean participants reported more hostile feelings at the time of completing the survey.
Raw data: 35 questions broken into 5 variables (unsociableness, meanness, lack of positive feeling, aggravation, and overall state hostility). Each variable's score ranges from 1-5.

Calculation:
Subscores are determined by averaging the scores of the questions in each variable. The Likert scale ranges from 1 ("strongly disagree") to 5 (“strongly agree"), so the averages of the scores will also range from 1-5. If an item is reverse-scored (denoted with an R after the question number), the score is subtracted from 6. Specifically, if a question is reverse-scored, and the participant responds "strongly disagree", then this question will be scored as a 5 rather than 1. Based on the scoring guide for this survey, question 4 is not used to calculate any of the subscores; however, question 4 is used for the total score.

  • StHS_feelingUnsociable: Average of questions 2, 12, and 17
  • StHS_feelingMean: Average of questions 8, 13, 15, 16, 19, 23, 24, 25, 26, 27, 29, 30, 32, and 33
  • StHS_lackOfPositiveFeeling: Average of questions 6R, 11R, 14R, 18R, 20R, 21R, 22R, 28R, 31R, and 34R
  • StHS_aggravation: Average of questions 1, 3, 5, 7, 9, 10, and 35
  • StHS_score: Average of questions 1, 2, 3, 4R, 5, 6R, 7, 8, 9, 10, 11R, 12, 13, 14R, 15, 16, 17, 18R, 19, 20R, 21R, 22R, 23, 24, 25, 26, 27, 28R, 29, 30, 31R, 32, 33, 34R, 35

Background

In this survey, you are asked to rate your current state of hostility.

What participants see before taking the survey

In this survey, you are asked to rate your current state of hostility.

What participants see after taking the survey

This survey can be used to explore the relationships between anxiety, self-regulation, or demographics. Past-research suggests that male undergraduate college students score higher on the state hostility scale when playing video games with violent content (Williams, K. D., 2009).

Aggregate Variables

These data are automatically written to a csv file upon completion of the survey

more info

Measures current hostility (anger)

  • StHS_feelingUnsociable info
  • StHS_feelingMean info
  • StHS_lackOfPositiveFeeling info
  • StHS_aggravation info
  • StHS_score info

Scoring

Subscores are determined by averaging the scores of the questions in each variable. The Likert scale ranges from 1 ("strongly disagree") to 5 (“strongly agree"), so the averages of the scores will also range from 1-5. If an item is reverse-scored (denoted with an R after the question number), the score is subtracted from 6. Specifically, if a question is reverse-scored, and the participant responds "strongly disagree", then this question will be scored as a 5 rather than 1. Based on the scoring guide for this survey, question 4 is not used to calculate any of the subscores; however, question 4 is used for the total score.

Format

This is a Likert scale survey.

Duration

5 mins

Resources

  • Anderson, C. A., Deuser, W. E., & DeNeve, K. M. (1995). Hot Temperatures, Hostile Affect, Hostile Cognition, and Arousal: Tests of a General Model of Affective Aggression. Personality and Social Psychology Bulletin, 21(5), 434-448.
  • Williams, K. D. (2009). The Effects of Frustration, Violence, and Trait Hostility After Playing a Video Game. Mass Communication and Society, 12(3), 291–310.

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